Images Both the synth helmet and the synth field helmet occupy all three head slots. Unique armor for this armor type can be obtained from the Institute from the synth requisition officer and through tier 4 settlement armor stands. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's somewhat better for all-purpose use and a heavy variant that's better all around. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy resistance. Synth armor can be seen as a tier 4 armor type. Images While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for each. Although heavy leather armor has superior energy resistance and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance than metal, making it better geared for all-purpose use. The standard variant has superior energy and ballistic resistance to both leather and metal. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.Ĭombat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance.
Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders. Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Normal armors have no special bonuses applied to them. Wearing power armor nullifies all bonuses provided by the lower layers.Įach piece of armor falls under one of these classifications: Normal, Legendary or unique. In addition, armor mods can be applied to certain items, which can provide additional bonuses.Ĭharacters can enter power armor wearing any combination of clothing, adding an additional layer of armor. All these items and their unique bonuses will be explained below. Each item in each layer can offer bonuses, such as different types of damage resistance. Many items in the wardrobe take up several spots, including armor spots, restricting the other pieces with which they can be combined. Hat (baseball caps, combat armor helmet, fedoras, etc.).Body (pants, shirts, vault jumpsuits, etc.).The system is divided into nine slots and two layers :
#Fallout 3 mods clothes full#
You can see the full roadmap below which also has two mystery mods in the final stretch.In Fallout 4, the wardrobe system allows the Sole Survivor to make up their own outfit from a variety of clothing and armor. Then there's Mysterious Stranger which makes them look more like they did in 3 and New Vegas.
#Fallout 3 mods clothes mod#
The NCR pack is week three, while next week we can expect Ghoulification, a mod that will cause you to turn into a ghoul if you spend too long in radiation. Week one's was classic brahmin followed by bighorners.
This is part of modder Grilledturkey's 2022 roadmap which is already underway. RELATED: Amazon's Fallout Better Be In New Vegas You can craft all of them at a Chembench, helping the Commonwealth out in style at long last. There have been a few mods that add New Vegas' most iconic armour to Fallout 4, but this one adds the MP, Trooper, Combat Ranger, Desert Ranger, Riot Gear, Advanced Riot Gear, Elite Riot Gear, and Civilian outfits. Okay, maybe the Brotherhood of Steel, but there's a reason the grizzled beige and brown gas mask and trench coat combo has become iconic, so one modder has brought it back in style for Fallout 4. The one thing missing from every Fallout game is NCR drip.